Monday, 17 October 2011

Screenshots of Rocket and Scenery being made

Rocket









Scenery















An object beginnning with R

After looking at objects beginning with R, I have decided to go with a rocket. My next goal is to do some research on rockets, and also on surroundings like terrain, planets etc for the background. Also I will look into different surfaces for the rocket like metals, woods etc.

Research

Rockets




Planets






Surfaces/Textures








Themes


Wednesday, 7 September 2011

In The Beginning

3D Motion Studies

Using the first letter of your forename you are to think of an object. This object will be the main “actor” in a 3d scene.

You are to model and texture your actor and animate it into a 3d scene. You are then to create an animation lasting NO LESS than 90 seconds at 15fps (1350 frames).

Outcome 1 - Produce designs for a proposed 3 Dimensional model

● Produce referenced images/drawings and model sheets (front, back and side views of proposed model) relevant to your chosen scene.

● Produce illustrative material of a minimum of six A4 pages or equivalent (or computer equivalent on disc) annotating the different stages of research selection and possible solutions.

● Develop articulated movement of the model (front, back, side view) by a rough sketch and/or colour sampled sketches.

Outcome 2 - Construct a 3 Dimensional model

● Produce a 3 Dimensional model that reflects the design solution

● Incorporate the model into a scene

● Document and annotate each amendment to the model to reflect changes to construction or materials

● Supply three views of each model (front, back and side) during each stage of construction

● Save rendered images in a format appropriate to the brief

Outcome 3 - Use animation tools and techniques to create motion

● Produce an animated sequence lasting no less than 90 seconds

● Choose correct keyframe and in-betweening elements.

● Save the final rendered animation as an avi. Upload to You Tube

● Supply all working and final files to your tutor as evidence

Further Information.

You may consider the following animation techniques

● Key-framing

● Rotational animation techniques

● Squash and stretch

● Scaling animation

● Ease-in ease-out techniques